# Ubisoft's AI Learns To Compute Game Physics In Microseconds! ⚛️

## Метаданные

- **Канал:** Two Minute Papers
- **YouTube:** https://www.youtube.com/watch?v=atcKO15YVD8
- **Дата:** 29.10.2019
- **Длительность:** 5:09
- **Просмотры:** 1,235,974

## Описание

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Their blog post and their CodeSearchNet system are available here:
https://www.wandb.com/articles/codesearchnet
https://app.wandb.ai/github/CodeSearchNet/benchmark

📝 The paper "Subspace Neural Physics: Fast Data-Driven Interactive Simulation" is available here:
https://montreal.ubisoft.com/fr/deep-cloth-paper/
http://theorangeduck.com/page/subspace-neural-physics-fast-data-driven-interactive-simulation

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#gamedev

## Содержание

### [0:00](https://www.youtube.com/watch?v=atcKO15YVD8) Segment 1 (00:00 - 05:00)

dieses training und der realos memory frames per second weil die solution center frames per second denke das ist absolut enttäuschend tens of thousands of the solution prinzip ist das kein dorf ist the place beyond the taking of application don't expect markus auf der interviewer components of the system major check it out in the description dieser episode support bei weight watchers private tours trax projects das absolut tabu

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*Источник: https://ekstraktznaniy.ru/video/14230*