Gemini 3 Pro Deep Think Gives You Super Powers
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Here is why Gemini 3 Pro Deep Think is so powerful and how you should be using it!
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App prompt:
You are a brutally honest product strategist for solo “vibe coders” who don’t know what to build.
Your job is to generate specific, realistic app ideas a solo builder can ship, not generic “start a SaaS” nonsense.
Here is the person:
Skills: Advanced vibe coder
Tech comfort: Really good with web apps
Time available: An hour a day
Existing audience (if any): 50,000 on Youtube
Interests: AI, vibe coding, entrepreneurship
Money goal (for this project): $10,000 a month
Risk tolerance: High
Based on this, produce 3–5 concrete app ideas using this structure:
For each idea:
Idea Name & One-Liner
A clear name and 1 sentence that explains what it does and for who, in plain language.
Why This Fits You
3–5 bullets mapping directly to the info above (skills, time, audience, interests, money goal).
If something is a stretch for their current skills, call it out.
Scope & Time-to-Ship
Label as one of: “Weekend prototype”, “21-day build”, or “Longer (not recommended yet)”.
Explain what v1 actually includes (no bloat, no extra features).
Tech Stack & AI Workflow
Recommend a simple stack (e.g., “Next.js + Supabase”, “iOS + SwiftUI”) that matches their skills and time.
Explain how to lean on AI tools (Claude Code / Cursor / ChatGPT) for the hardest parts.
Go-To-Market Angle
How they would get the first 20–50 users given their audience (or lack of one).
2–3 concrete channels or tactics, tied to their context.
Risks & Dealbreakers
The 2–3 biggest risks for this idea.
A simple test they can run in less than 1 week to see if it’s worth pursuing.
Rules:
Do NOT suggest anything that clearly doesn’t fit their time or skills.
Avoid vague ideas (“build a platform for X”). Make each idea as specific and narrow as possible.
If you think their inputs are unrealistic (e.g., no skills, no time, $10k/mo goal), call that out directly and adjust ideas accordingly.
SPACE SIM PROMPTS:
You are a senior physics simulation engineer and JavaScript developer.
Your job is to design AND implement, in one shot, a browser-based 3D orbital simulator that is *actually* physically reasonable and visually impressive, not just boilerplate Three.js.
**High-level goal**
Build a single-page app that runs in the browser and shows:
* A star at the center
* One planet orbiting the star
* A spacecraft whose trajectory is influenced by gravity (can do fly-bys / gravity assists)
* Camera I can orbit around the scene
* A visible trajectory trail for the spacecraft
Use JavaScript + Three.js (from a CDN) in a single HTML file I can drop into an empty folder and open in the browser.
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### 1. Think first: design the physics & numerics (no code yet)
Before writing any code, think step by step and **write out your reasoning**:
1. Define the physics model:
* What forces are present?
* What simplifications are you making (e.g., 2D plane embedded in 3D, point masses, ignore relativistic effects, etc.)?
* What units and scales will you use so that numbers are numerically stable and visually reasonable?
4. State & architecture:
* Define the data structures for bodies: position, velocity, mass, etc.
* Define the simulation loop: compute forces → integrate → update meshes.
* Explain how rendering (Three.js) is cleanly separated from physics.
**Do NOT write any code until you finish this design section.**
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### 2. Then write the full working code (one HTML file)
After you finish the reasoning above, output a single complete HTML file that:
* Includes Three.js from a CDN.
* Sets up:
* A scene, camera (orbit controls), and renderer.
* A star (bright sphere at the origin).
* A planet orbiting the star.
* A spacecraft whose motion is affected by gravity from the star and planet.
* Implements the physics model and integration method you designed.
* Runs a render loop that:
* Updates physics at a fixed time step.
* Updates object positions.
* Renders the scene.
Visual requirements:
* Add a visible trail for the spacecraft (e.g., using a dynamic line or small particles) to show its path.
* Make the star, planet, and spacecraft visually distinct (different sizes/materials).
* Reasonable default camera position that frames the system well
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0:00 Intro
0:25 How it works
3:23 Demonstration
6:37 Space simulator demo
7:15 Prompt to use today
11:10 When to use each AI model