# ToonSquid Frame-by-Frame Animation | Tutorial | iPad Animation

## Метаданные

- **Канал:** Bloop Animation
- **YouTube:** https://www.youtube.com/watch?v=zlQBm_IVTwA
- **Дата:** 27.09.2023
- **Длительность:** 10:19
- **Просмотры:** 18,362
- **Источник:** https://ekstraktznaniy.ru/video/18162

## Описание

Get the full course: https://www.bloopanimation.com/ipad-animation/

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## Транскрипт

### Segment 1 (00:00 - 05:00) []

this is a lesson from our iPad animation course to get the full course go to bloopanimation. com iPad animation in this video we're going to look at how we can use toon squid to do frame by frame hand-drawn animation like we've been doing in our other shots the feature set in tune squid is a little more complex but in a way that ultimately makes hand-drawn animation more flexible and easy to do as an example I'm going to quickly set up a background on this first layer on our timeline I'm going to use the path tool and I'm going to make a rectangle then in the color settings for the fill on this layer I'm going to set it to gradient mode and make a nice vertical Sky Blue to White gradient then I'm going to draw another rectangle and use a gray gradient to establish a cement ground plane of course it doesn't do us any good if it's only on the first frame to extend this layer further down the timeline you can hit the extend button and it will expand one frame at a time or if you have empty room you can extend by dragging these re-timing handles at the edge of the drawings or if you know where you want it to end you can just come out to that frame and then hit extend by the way you can pinch and zoom to scale the timeline to whatever level of detail you need it's important to keep your layers labeled now I'm going to add a new layer that will actually animate on and then with a regular pencil I'll just start roughing something in to do that we need an actual drawing on this layer I can add one with the add drawing button or if you go past that and are in empty space when you draw it will automatically make a drawing so right now these drawings are on ones if we want to put them on twos or threes we need to re-time them first I'll make sure magnetic mode is on down at the bottom this way when I grab the retiming handles and extend or contract to drawing the others will move with it now there is a way to extend multiple drawings at once but it is a little tricky there's a gesture to select multiple frames you have to double tap and then immediately drag it's hard to master but once you have it you'll be able to drag out a selection box to select multiple frames then if you drag the re-timing handles they'll all extend and retract together now if that seems like a pain because you know you'll mostly be drawing on twos or threes you can change the default drawing length in the settings go to actions then settings General and then under drawings you can set that to two then whenever we add a drawing it defaults to being two frames long if you ever want to split a drawing you can tap it and pick split drawing and it will split the current drawing into two at wherever you had the playhead next before I start animating on these drawings I'll use the onion button to turn on onion skinning so that I can see past and future drawings as a reference I'm just going to clear what I've already drawn so that these drawings are empty before I start drawing I'm going to select our background layer and then I'm going to lower the opacity so I can see the actual edges of the stage then I'm also going to tap on that background layer and lock it so I don't accidentally select it now I'm going to start roughing in our standard bouncing ball example if you want to change how the onion skinning looks press and hold on the onion button and you have a whole bunch of options here also if you don't like flipping through your drawings by moving the playhead or using the back and forth arrows you can drag with three fingers up and down anywhere on the screen to flip back and forth through the drawings

### Segment 2 (05:00 - 10:00) [5:00]

you can adjust the sensitivity of that under actions settings gestures and Page flip lastly to check how your animation plays in real time press the play button if the loop button is enabled the animation will Loop if you press and hold on the loop button you can change it from regular Loop to boomerang and if you only want to look at a specific part of the timeline you can specify the frame numbers for the start and end of the loop you can also set the loop range by tapping on a frame on the ruler above the timeline and choose either start Loop or end Loop so that's good enough for the rough animation level but what about when we need to do clean up and color well for frame by frame animation like this it wouldn't make sense to put the cleanup and coloring on a new drawing layer because remember the layers we create here don't carry over to the next drawing so you'd have to recreate them for every new drawing what makes more sense is to add another timeline layer and then just make sure when you add drawings you're matching the timing of the drawings in the rough layer I'm going to fill this with empty drawings then I'm going to give it a name this is the clean layer then while I've got this layer of empty drawings I'm going to duplicate it and this will be our color layer then one more copy and this will be our shading layer then let's put those in the right order then for the rough layer I'm going to go to the properties and lower the opacity of that animation layer and then one more important thing on the rough layer I'm going to select disable onion skin that way as I'm cleaning up on the clean layer I'll only see the onion skin for that layer with the layer ready I'm going to switch to one of the inking brushes then close all my menus and draw over top of the ball then at the very end I want to extend this last frame so that the ball can actually pause when it comes to a stop I'm going to do the double tap drag gesture to select all of those final drawings and I have to unlock the background layer and then I can use the handles to extend that out and I need to set that as the new end point of the loop settings once I have my cleanup lines done I can tap that layer and set as fill reference then on the color layer use the paint bucket tool to color all of the frames there now on the shading layer I'm going to tap that and hit toggle mask and that will clip it to the layer below it so when I paint in with a darker color it stays within the color that we've already painted now you can end up with a lot of layers

### Segment 3 (10:00 - 10:00) [10:00]

especially if you have multiple separate elements that you're animating in the scene so it's good to put each set of layers in a group so you can collapse them down to keep organized so that's it for the frame by frame animation process
