# Godot 4.3 Uses Nodes For Tilemap Layers! #gamedev #godot #gameengine

## Метаданные

- **Канал:** GDQuest
- **YouTube:** https://www.youtube.com/watch?v=u_9YkJErMRA

## Содержание

### [0:00](https://www.youtube.com/watch?v=u_9YkJErMRA) Segment 1 (00:00 - 01:00)

good 4. 3 is out and it's a big deal for 2D game devs because check this out you can finally use nodes to represent T map layers this makes the workflow much more in line with good 3s but with all the level editing power of the new T map system of course in addition to selecting individual nodes in the scam doc you still have shortcut buttons in the editor to quickly cycle between layer nodes or to select them all nice right on time for the upcoming tmap module in our 2D course if you're new to gdau here's some background on what when day when good 4 was first released the brand new T map system gave users a complete level editing tool it was a powerful new addition but a big departure from the logic of the old til map system in 4. 2 we got the ability to mirror and rotate tiles but many users still mourn the old systems use of individual nodes to represent layers and turo 4. 3 was The Best of Both Worlds time to try it out and churn out some brand new levels check out new features in GTO 4. 3 by clicking right here and follow us do not miss any

---
*Источник: https://ekstraktznaniy.ru/video/39387*