# 3 recent Figma performance improvements

## Метаданные

- **Канал:** Figma
- **YouTube:** https://www.youtube.com/watch?v=DDv8cud2Nx0
- **Дата:** 24.04.2026
- **Длительность:** 1:12
- **Просмотры:** 2,373
- **Источник:** https://ekstraktznaniy.ru/video/49097

## Описание

We’ve been shipping a ton of performance improvements behind the scenes to make your workflows faster.

→ Vector editing up to 10x faster
→ Make frame rates 4x smoother
→ Faster load times and 92% fewer memory warnings

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## Транскрипт

### Segment 1 (00:00 - 01:00) []

My vectors are so laggy. Wait, my make feels so slow. Memory warning. What does that even mean? Has this ever happened to you? Hi, I'm Balotra, a product manager here at Figma, focused on performance. We've been shipping a ton of improvements. Today, I'd love to highlight a couple of them to make your workflows faster. First, we've optimized canvas interactions so you can edit vectors snappily. whether there is 10 vertices or 10,000. No matter the complexity of your design, you can now adjust curves and anchor points up to 10 times faster. Next, we've optimized how make loads, renders, and stays reliable through detail prototyping sessions. So whether you've generated your first version or your 100th, make stays responsive. Frame rates are up to four times smoother. So when you're previewing a prototype and checking transitions, you're seeing what your users will actually see and not a choppy version that makes it hard to judge timing. Finally, we've made loading and navigating the file browser faster, especially if you're in an org with a ton of files or teams. We've improved our JavaScript bundle so design files load faster and optimize our memory usage so that memory warnings are down 92%. That's all for today, but there's more to come. Let us know in the comments what you'd like to see us fix next.
