Blender 5.0 Is Here - A Revolution…For Free!
6:24

Blender 5.0 Is Here - A Revolution…For Free!

Two Minute Papers 20.11.2025 195 108 просмотров 9 247 лайков

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❤️ Check out Lambda here and sign up for their GPU Cloud: https://lambda.ai/papers Get Blender 5.0 here: https://www.blender.org/ Example scenes: https://www.blender.org/download/demo-files/ Multiple scattering paper: https://cg.iit.bme.hu/~szirmay/volreuse_link.htm 📝 My paper on simulations that look almost like reality is available for free here: https://rdcu.be/cWPfD Or this is the orig. Nature Physics link with clickable citations: https://www.nature.com/articles/s41567-022-01788-5 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Benji Rabhan, B Shang, Christian Ahlin, Gordon Child, Juan Benet, Michael Tedder, Owen Skarpness, Richard Sundvall, Steef, Taras Bobrovytsky, Tybie Fitzhugh, Ueli Gallizzi If you wish to appear here or pick up other perks, click here: https://www.patreon.com/TwoMinutePapers My research: https://cg.tuwien.ac.at/~zsolnai/ X/Twitter: https://twitter.com/twominutepapers Thumbnail design: Felícia Zsolnai-Fehér - http://felicia.hu

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Segment 1 (00:00 - 05:00)

Yes! Now we can create better virtual worlds,   movies, avatars for videoconferencing, you name  it. Why? Because the new version of Blender,   the popular 3D modeling program, 5. 0 is  now here. And it can now do so much more. Now, you can already do all the stuff that  you see here if you “buy” 3ds Max. Yes,   it really says “buy” 3ds Max. But, you’ll  find that there is nothing to buy here,   you are subscribing for $255 per month, and  after you stop paying, you get nothing. Hooray! So no, don’t do that, use Blender instead  because one, it is completely free for all of us,   you can own it, and two, over the years  it has become an absolute powerhouse. Well, first, have a look at the quality  of movies that you can create with this   system. These are eye-poppingly beautiful scenes,   all done with a free tool available right  now for all of us. What a time to be alive! Now, here are 10 amazing things that it can do. One, when you want to place not  just one tree, but a bunch of them,   this looks a bit unnatural. But if  you use scatter on surface. That   makes it super easy to distribute these  objects in a way that looks natural. Two, Cycles, their ray tracing engine  has something incredible called   adaptive subdivision. This automatically adds  geometric detail to objects as we get closer   with our camera. You can get super high resolution  surfaces, and only render them when absolutely   necessary. This feature is not experimental  anymore, but now is a production feature. Oh baby. Three, metal shaders can now use thin film  interference. This is where tiny surface   layers make light waves create  these shifting rainbow colors. Wow.    And with this, you can get really advanced  tempered and anodized metal models. Four, when you render a smoke plume with proper  ray tracing technique, you get fewer artifacts.    And you see that it always starts out from  a noisy image, which cleans up over time,   and now it does it faster. And this is also  an unbiased algorithm, finally, which means   that the noise fades away more correctly, more  reliably, and you get a better result that is   closer to physical reality. This is the holy grail  of ray tracing research, in my opinion. Loving it. And if something still takes lots of  resources, I just rent a GPU at Lambda,   and have lunch in peace while  it renders my stuff super fast. Five, OSL cameras allow you to  create your own camera lenses,   you can get something really subtle, or  get absolutely crazy results with this. Six, hair rendering can get 50% faster, or  even better than that! This is coming from a   new curve rendering algorithm. The tradeoff  is that if you look at it super closely,   it’s not the best. But for regular views, it  looks the same, and is way faster! Superb. Now, onwards to real time  stuff. Dear Fellow Scholars,   this is Two Minute Papers with Dr.   Károly Zsolnai-Fehér. Dr. Carroll. Seven, switching to Eevee, their real-time  renderer now has higher quality and faster hair   rendering at the same time. For instance,  self-shadowing used to be a problem,   but after 5. 0, not anymore. Material  previewing is also better. So good! Eight, Blender 5. 0 can now output to HDR displays.   Finally! Pair it up with these better, bright sky   models that now support multiple scattering. Oh  my. This is the simulation of sunlight bouncing   between several molecules before hitting our  eye. This normally takes a ton of computation,   and many papers have been written on how to  do this efficiently for more than 20 years   now. And this is finally the papers coming alive  in the hands of you Fellow Scholars. This super   quick multiple scattering can even improve  the reflections in your scene. Loving this. Nine, geometry nodes also improved a great  deal. These are used to create new kinds   of geometry using logic operations.   If you like this kind of mad science,   you’ll love the new socket shapes, support for  volume grids and signed distance field workflows. And ten, yup. You are seeing correctly.   This is a video editor inside Blender,

Segment 2 (05:00 - 06:00)

and what I love about it is that you can  simultaneously edit the scene and the   video about the scene in one app. That  is kinda insane if you think about it. Oh, and if you check the official  Blender announcement video,   you may also hear a bit of Papers  action there around the 31 minute mark.    Thank you so much for the honor.   This is a dream come true. So, to get started, just download it  from the description, it is your for   free forever. And don’t start from  zero, use one of the example scenes.    And if you enjoyed how finally the  research papers are coming alive,   you can hear so much more about these techniques  on our channel, so make sure to click like,   subscribe and hit the bell icon. And let me know  what you use Blender for. I would love to hear it!

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