NVIDIA Omniverse: Virtual Worlds Come Alive!
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NVIDIA Omniverse: Virtual Worlds Come Alive!

Two Minute Papers 18.08.2023 80 650 просмотров 3 279 лайков

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❤️ Check out Weights & Biases and take their great course for free: https://wandb.me/papercourse 📝 My paper on simulations that look almost like reality is available for free here: https://rdcu.be/cWPfD Or this is the orig. Nature Physics link with clickable citations: https://www.nature.com/articles/s41567-022-01788-5 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Aleksandr Mashrabov, Alex Balfanz, Alex Haro, Andrew Melnychuk, Benji Rabhan, Bret Brizzee, Bryan Learn, B Shang, Christian Ahlin, Geronimo Moralez, Gordon Child, Jace O'Brien, Jack Lukic, John Le, Kenneth Davis, Klaus Busse, Kyle Davis, Lukas Biewald, Martin, Matthew Valle, Michael Albrecht, Michael Tedder, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Rajarshi Nigam, Ramsey Elbasheer, Richard Sundvall, Steef, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Timothy Sum Hon Mun, Torsten Reil, Tybie Fitzhugh, Ueli Gallizzi. If you wish to appear here or pick up other perks, click here: https://www.patreon.com/TwoMinutePapers Thumbnail background design: Felícia Zsolnai-Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Twitter: https://twitter.com/twominutepapers Web: https://cg.tuwien.ac.at/~zsolnai/ #nvidia

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Segment 1 (00:00 - 05:00)

Dear Fellow Scholars, this is Two Minute  Papers with Dr. Károly Zsolnai-Fehér. Today we are going to talk about the  incredible things NVIDIA showcased at   their recent keynote at SIGGRAPH, the world’s  premier computer graphics conference. Now, I am   a computer graphics researcher by trade, I work  in light transport simulations, in other words,   ray tracing, so many of the things that you  will see here today makes me very, very happy. For instance, this is a showcase of what  their Omniverse system can do now. This   tool is for building virtual worlds. It can  do a lot, from storing volumetric effects,   to simulating them, to animating  robot hands, materials, animation,   high-quality geometry and hair simulations  too. The incredible scenes that you see   here were built by USD composer, this is an  Omniverse app to build large-scale scenes. And now, hold on to your papers Fellow Scholars,  because some of these virtual worlds are becoming   incredibly convincing. Now what does that even  mean? Well, I talked about simulations that are   almost indistinguishable from reality in a little  paper not so long ago, yes, what you see here is   a computer simulation. Not reality. The link to  the paper is available in the video description. So, today we ask, can scientists at NVIDIA   perform something similar? How  good are their virtual worlds? So let’s see what they have here. Number  one, OpenUSD. USD stands for universal scene   descriptor, and this supports creating virtual  worlds in way such that visual effects people,   designers, engineers and roboticists can work  together easily. For instance, this is a virtual   car that is almost the same as the real car  it represents and it is assembled from the   smallest individual parts. Then, artists can  see what the car would look like in reality,   create new variants of it, create a gorgeous  backdrop where they would showcase this car,   try different environments, and it is  even possible to take it for a ride. And what really blows my mind is  not only that all this is possible,   but possible today in real time.   Everything runs as we are looking at it. Wow. Number two, now, if this system can  create really detailed geometry,   that is great. However, not everyone is a CAD  designer, not everyone can model, or understand   materials as a physicist does, but everyone can  speak English. So, they have this new interface   where all we need to know is English,  and thus, we can now get a 3D floorplan,   generate lighting through the free and  open-source Blender, and through Adobe   Firefly integration, we can get floor textures  by just typing. I feel like we are going towards   a future where English is going to be the  interface of almost everything. You won’t   need to be an expert at everything, you will  have an expert AI assistant at your fingertips   with a ton of knowledge and infinite patience  ready to work for you. How amazing is that? And you can simulate not only how things  look, but how things work too. Incredible. Number three, they also showed us something that  they call Workbench. This enables fine-tuning   already existing AI models by giving  them additional knowledge. For instance,   with a text to image model, if we are asking  for a Toy Jensen in outer space, we get this.   Wait a minute…that’s not the Jensen we  are looking for is it? Now, of course,   this is because this model has never heard  of Jensen before, so we can teach it about   him using these 8 images, then ask again,  and…bam! There we go! Into outer space we go! Of course, they have also showcased  shiny new hardware. Well, mostly shiny. And finally, my favorite. If I hadn’t seen  anything else, just this one thing you are   seeing here, that would have been enough for me  to create a video about this keynote. This is a   video honoring some of the incredible works in  computer graphics, back from the olden times,   with the incredible animated human hand back  from 1972 from the legendary Ed Catmull,   co-founder of Pixar, and the first ray tracing  program from Turner Whitted from 1979. Imagine   simulating refractions on a computer more than 40  years ago. Wow. And up to what we are capable of   today. I am so happy to be able to share all  this with you, and just imagine what we will

Segment 2 (05:00 - 06:00)

be capable of just two more papers down the  line. My goodness. What a time to be alive! Thanks for watching and for your generous  support, and I'll see you next time!

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