Is Simulating Jelly And Bunnies Possible? 🐰
5:08

Is Simulating Jelly And Bunnies Possible? 🐰

Two Minute Papers 29.12.2020 134 217 просмотров 8 043 лайков

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❤️ Check out Weights & Biases and sign up for a free demo here: https://www.wandb.com/papers ❤️ Their mentioned post is available here: https://wandb.ai/wandb/getting-started/reports/Debug-Compare-Reproduce-Machine-Learning-Models--VmlldzoyNzY5MDk?utm_source=karoly 📝 The paper "Monolith: A Monolithic Pressure-Viscosity-Contact Solver for Strong Two-Way Rigid-Rigid Rigid-Fluid Coupling" is available here: https://tetsuya-takahashi.github.io/Monolith/ 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Aleksandr Mashrabov, Alex Haro, Alex Serban, Alex Paden, Andrew Melnychuk, Angelos Evripiotis, Benji Rabhan, Bruno Mikuš, Bryan Learn, Christian Ahlin, Eric Haddad, Eric Lau, Eric Martel, Gordon Child, Haris Husic, Jace O'Brien, Javier Bustamante, Joshua Goller, Lorin Atzberger, Lukas Biewald, Matthew Allen Fisher, Michael Albrecht, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Ramsey Elbasheer, Robin Graham, Steef, Taras Bobrovytsky, Thomas Krcmar, Torsten Reil, Tybie Fitzhugh. If you wish to support the series, click here: https://www.patreon.com/TwoMinutePapers Károly Zsolnai-Fehér's links: Instagram: https://www.instagram.com/twominutepapers/ Twitter: https://twitter.com/twominutepapers Web: https://cg.tuwien.ac.at/~zsolnai/

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Introduction

Dear Fellow Scholars, this is Two Minute  Papers with Dr. Károly Zsolnai-Fehér. This new paper fixes many common problems when it  comes to two-way coupling in fluid simulations.    And of course, the first question is, what  is two-way coupling? It means that here,   the boxes are allowed to move the smoke, and  the added two-way coupling part means that now,   the smoke is also allowed to blow away the boxes.    What’s more, the vortices here on the right  are even able to suspend the red box in   the air for a few seconds. An excellent  demonstration of a beautiful phenomenon. However, simulating this effect  properly for water simulations

Water Bunnies

and for gooey materials is a huge challenge, so  let’s see how traditional methods deal with them! Experiment number one! Water bunnies. Do you  see what I am seeing here? Did you see the magic   trick? Let’s look again. Observe how much water we  are starting with. A full bunny worth of water…and   then, by the end, we have maybe a quarter of  a bunny left. Oh, yes. We have a substantial   amount of numerical dissipation in the  simulator that leads to volume loss. Can this be solved somehow? Well, let’s see  how this new work deals with this. Starting   with one bunny…and ending it with one bunny.   Nice! Just look at the difference of the volume   of water left with the new method compared to  the previous one. Night and day difference.

Gooey Dragons

And this was not even the worst volume loss  I’ve seen…make sure to hold on to your papers,   and check out this one. Experiment number two,  gooey dragons and bowls. When using a traditional   technique, whoa, this guy is GONE. And when we try  a different method, it does… this. My goodness.    So let’s see if the new method can deal  with this case. Oh, yes, yes it can! And now, onwards to experiment number  three. If you think that research is

Artificial Melting

about throwing things at the wall and seeing  what sticks, in the case of this scene…you   are not wrong. So what should happen  here, given these materials? Well,   the bunny should stick to the goo,  and not fall too quickly…hm…none   of which happens here. The previous method does  not simulate viscosity properly, and hence,   this artificial melting phenomenon emerges.   I wonder if the new method can do this too?    And, yes! They stick together and the goo  correctly slows down the fall of the bunny. So how does this magic work? Normally,  in these simulations, we have to compute   pressure, viscosity, and frictional contact  separately, which are three different tasks.

Monolith

The technique described in this paper is  called Monolith because it has a monolithic   pressure-viscosity-contact solver. Yes, this means  that it does all three of these tasks in one go,   which is a mathematically a tiny bit more  involved, but it gives us a proper simulator   where water and goo can interact with solids.   No volume loss, no artificial melting, no crazy   jumpy behavior. And here comes the punchline…I was  thinking that alright, a more accurate simulator,   that is always welcome, but what is the price  of this accuracy? How much longer do I have to   wait? If you have been holding on to your papers,  now squeeze that paper, because this technique is   not slower, but up to 10 times faster than  previous methods, and that’s where I fell   off the chair when reading this paper. And with  this, I hope that we will be able to marvel at   even more delightful two way-coupled simulations  in the near future! What a time to be alive! Thanks for watching and for your generous  support, and I'll see you next time!

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