On-the-Fly 3D Printing While Modeling | Two Minute Papers #144
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On-the-Fly 3D Printing While Modeling | Two Minute Papers #144

Two Minute Papers 12.04.2017 10 253 просмотров 298 лайков

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The paper "On-the-Fly Print: Incremental Printing While Modeling" is available here: http://www.huaishu.me/projects/on-the-fly.html http://www.cs.cornell.edu/projects/wireprint/ WE WOULD LIKE TO THANK OUR GENEROUS PATREON SUPPORTERS WHO MAKE TWO MINUTE PAPERS POSSIBLE: Andrew Melnychuk, Christian Lawson, Daniel John Benton, Dave Rushton-Smith, Sunil Kim, VR Wizard. https://www.patreon.com/TwoMinutePapers Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Music: Antarctica by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/

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Segment 1 (00:00 - 03:00)

Dear Fellow Scholars, this is Two Minute Papers with Károly Zsolnai-Fehér. You are going to love this killer paper. In the classical case of 3D fabrication, we first create a 3D geometry in our modeling software on a computer. Then, after we're done, we send this model to a 3D printer to create a physical copy of it. If we don't like an aspect of the printed model, we have to go back to the computer and adjust accordingly. If there are more fundamental issues, we may even have to start over. And get this, with this piece of work, we can have a low-fidelity wireframe version printed immediately as we make changes within the modeling software. This process we can refer to as real-time or on-the-fly 3D printing. In this work, both the hardware design and the algorithm that runs the printer is described. This approach has a number of benefits, and of course, a huge set of challenges. For instance, we can immediately see the result of our decisions, and can test whether a new piece of equipment would correctly fit into the scene we're designing. Sometimes, depending on the geometry of the final object, different jobs need to be reordered to get a plan that is physically plausible to print. In this example, the bottom branch was designed by the artist first, and the top branch afterwards, but their order has to be changed, otherwise the bottom branch would block the way to the top branch. The algorithm recognizes these cases and reorders the printing jobs correctly. Quite remarkable. And, an alternative solution for rotating the object around for better reachability is also demonstrated. Because of the fact that the algorithm is capable of this sort of decisionmaking, we don't even need to wait for the printer to finish a given step, and can remain focused on the modeling process. Also, the handle of the teapot here collides with the body - because of the limitations of wireframe modeling, such cases have to be detected and omitted. Connecting patches and adding differently sized holes to a model are also highly nontrivial problems that are all addressed in the paper. And this piece of work is also a testament to the potential of solutions where hardware and software is designed with each other in mind. I can only imagine how many work hours were put in this project until the final, working solution was obtained. Incredible work indeed. We really just scratched the surface in this episode, make sure to go to the video description and have a look at the paper for more details. It's definitely worth it. Also, if you enjoyed this Two Minute Papers episode, make sure to subscribe to the series and if you're subscribed, click the bell icon to never miss an episode. Thanks for watching and for your generous support, and I'll see you next time!

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