Task-based Animation of Virtual Characters | Two Minute Papers #83
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Task-based Animation of Virtual Characters | Two Minute Papers #83

Two Minute Papers 31.07.2016 8 914 просмотров 382 лайков

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This piece of work is about synthesizing believable footstep animations for virtual characters. The paper "Task-based Locomotion" is available here: http://www.cs.ubc.ca/~van/papers/2016-TOG-taskBasedLocomotion/index.html WE WOULD LIKE TO THANK OUR GENEROUS PATREON SUPPORTERS WHO MAKE TWO MINUTE PAPERS POSSIBLE: David Jaenisch, Sunil Kim, Julian Josephs, Daniel John Benton. https://www.patreon.com/TwoMinutePapers We also thank Experiment for sponsoring our series. - https://experiment.com/ Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/

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Segment 1 (00:00 - 02:00)

Dear Fellow scholars This is two minut papers with karoly zolna fehér in this piece of work youl see wondrous little sequences of animations where a Virtual character is asked to write on a whiteboard Move boxes and perform different kinds of sitting behaviors the emphasis is on synthesizing believable footstep patterns for this character This sounds a bit mundane but will Quickly realize that the combination and Blending of different footstep Styles is absolutely Essential for a realistic animation of these tasks Beyond simple Locomotion walking If you will for instance Sid Stepping using Toe and heel pivots or partial turns and steps every now and then are Essential in obtaining a proper posture for a number of different tasks a rich vocabulary of these movement types and proper transitions between them lead to really amazing animation sequences that you can see in the video for instance one of the most heinous examples of the Lack of ancom older compu Games even to is when a character is writing on a whiteboard Who suddenly runs out of space turns away from it walks a bit turns back Towards The whiteboard and continues writing there even if we have impecable looking photorealistic rendered characters such robotic behavior really ruin the immersion in reality a simple spp do the J algorithms the character to perform very simple and smooth this technique works by decomposing a Given task to several subtasks like starting to sit on a Box or getting up and choosing the appropriate footstep types and transitions for them one can also Mark different tasks as being low or High effort that are marked with Green and Blue a low effort task could mean Fixing a Minor error on the whiteboard nearby without moving there and high effort task that we marked with Blue Be continuing Our writing on a part of the whiteboard for tasks the Footsteps are planned accordingly really cool this piece of work is a fine example of the Depth and complexity of computer graphics and animation research and how even the slightest failure in capturing fine scale details is enough to break the immersion of Reality it is also really amazing that we have so many people who research and quite a ofed us on patreon I feel really privileged to have such amazing supporters like you Fellow scholars as always I kindly thank you for this at the end of these videos so Here goes Thanks for watching and for your generous support and I see you next time

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