Designing Cities and Furnitures With Machine Learning | Two Minute Papers #36
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Creating geometry for a computer game or a movie is a very long and arduous task. For instance, if we would like to populate a virtual city with buildings, it would cost a ton of time and money and of course, we would need quite a few artists. This piece of work solves this problem in a very elegant and convenient way: it learns the preference of the user, then creates and recommends a set of solutions that are expected to be desirable. The weapon of choice to accomplish this was Gaussian Process Regression.
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The paper "Interactive Design of Probability Density Functions for Shape Grammars" is available here:
http://lgg.epfl.ch/publications/2015/proman/index.php
The thumbnail image was created by See-ming Lee (nice name, btw!) (CC BY 2.0) - https://flic.kr/p/oewqwn
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