Manipulating Photorealistic Renderings | Two Minute Papers #9
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Manipulating Photorealistic Renderings | Two Minute Papers #9

Two Minute Papers 11.09.2015 7 466 просмотров 199 лайков

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Photorealistic rendering (also called global illumination) enables us to see how digital objects would look like in real life. It is an amazingly powerful tool in the hands of a professional artist, who can create breathtaking images or animations with. However, for the longest time, artists didn't use it in the movie industry because it did not offer a great artistic freedom - after all, it works according to the laws of physics, which are exact. This piece of work enables us to apply artistic edits to photorealistic renderings easily and intuitively. I believe this one has the potential to single-handedly change the landscape of photorealistic rendering on a production scale. ______________________ VFX tricks with photorealistic rendering in Game of Thrones: https://www.youtube.com/watch?v=C56t6ieVxBs https://www.youtube.com/watch?v=YJDsl4Kl8G4 The paper "Path-Space Manipulation of Physically-Based Light Transport" is available here: https://cg.ivd.kit.edu/english/PSMPBLT.php Disclaimer: I was not part of this research project, I am merely providing commentary on this work. I held a course on photorealistic rendering at the Technical University of Vienna. Here you can learn how the physics of light works and to write programs like this: https://www.youtube.com/playlist?list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi Lightrig: http://lightrig.de/ Function 2015 demoparty: http://2015.function.hu/ Scene credits: Last Light - J the Ninja (Jason Clarke) - also used as the thumbnail background Italian Style Still Life - Bhavin Solanki Interior scene - EnzoR Klein Bottle - BravoZulu Audi R8 - barryangus SL65 "Black edition" - zuzzi Music: "Do It Right" by Jingle Punks The thumbnail background was created by Jason Clarke. Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Web → https://cg.tuwien.ac.at/~zsolnai/ Twitter → https://twitter.com/karoly_zsolnai

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Segment 1 (00:00 - 03:00)

dear fellow Scholars this is 2minute papers with K here photorealistic rendering is a really exciting field in computer Graphics it works the following way we use a piece of modeling software to create the geometry of objects then we assign material models to them after that we would like to know how these objects would look like in real life to achieve this we use computer programs that simulate the behavior of light so this is how the scene would look like with photo realistic rery if it is possible to create digital objects that look like if they were real then artists have an extremely powerful tool they can create wonderful images and animations with it is not a surprise that we see photorealistic rendered cities next to real actors in many featurelength movies nowadays Game of Thrones is also a great example of this I've linked to jaw-dropping examples in the description box below take a look the automotive industry also has lots of ads where people don't even know that they are not looking at reality but a computer simulation but in the movie industry the Pixar people were reluctant to use photorealistic rendering for the longest time and it is because it constrained their artistic Freedom one classical example is when the artist says that I want those Shadows to be brighter then the engineer says okay let's put brighter light sources in the scene but then the artist goes no no no don't ruin the rest of the scene just change those Shadows it is not possible if you change something everything else in the surroundings changes this is how physics works but artists did not want any of that but now things are changing with this piece of work you can both use photorealistic rendering and manipulate the results according to your artistic vision for instance the reflection of the car in the mirror here doesn't look really great in order to overcome this we could rotate the mirror to have a better looking reflection but we want it to stay where it is now so we'll just pretend as if we rotated it so the reflection looks different but everything else Remains the Same or we can change the angle of the incoming sunlight but we don't want to put the sun itself to a different place because it would change the entire scene the artist wants only this one effect to change and she's now able to do that which is spectacular removing the Green splot from the wall is now also so not much of a problem and also if I don't like that only half of the reflection of the sphere is visible on the face of the bunny I could move the entire sphere but I don't want to I just want to grab the reflection and move it without changing anything else in the scene great it has a much better cinematic look now this is an amazing piece of work and what's even better these guys didn't only published the paper but they went all the way and founded a startup on top of it way to go the next episode of 2minute papers will be very slightly delayed because I will be holding a 1-hour seminar at an event soon and I'm trying to make it the best I can my apologies for the delay hm this one got a bit longer it's a bit more like 3 minute papers but I really hope that you liked it thanks for watching and if you like this series become a f scholar by hitting that subscribe button I am looking forward to have you in our growing group of Scholars thanks and I'll see you next time

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