Invertir en videojuegos: el sector que puede hacerte millonario | 6 claves

Invertir en videojuegos: el sector que puede hacerte millonario | 6 claves

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Segment 1 (00:00 - 05:00)

Greetings to the entire work- from-home community! Welcome to another video. If I had to define video games in one word, it would undoubtedly be money. The video game sector is a true money-making machine. It's an industry with fewer and fewer intermediaries and very low barriers to entry. The video game sector is a large and rapidly growing market. As of this video, the video game industry generates more money than the film and sports industries combined, and this trend has only just begun. If you're watching this video, it's for one of two reasons: you want to earn money, or you love the world of video games. My proposal is clear: combine your two passions. Use all your knowledge about video games and finance to achieve your financial freedom. It's time to stop being just another piece on the board and become the player—a real player, not just a product. Before we begin, please leave a like, subscribe to the channel if you haven't already, and above all, share this video on your social media, especially with a friend who loves video games and finance as much as you do. Are you ready? Let's get to it! Listen carefully. 6 Key Benefits of Investing in Video Games: 6 Competitive Advantages That Can Make Video Games the Investment of a Lifetime. Let's start with the first one. One point I really like about investing in the video game sector is the very low barriers to entry. Personally, I don't know anyone who doesn't play some kind of video game, whether it's free puzzle games on mobile or more competitive shooter games. Even social media is geared towards making it more stimulating. Gone are the days when playing video games was for a minority; practically for geeks. If you wanted to play a video game, to have a few matches, you needed to buy a video game console or own a high- performance PC, which, of course, wasn't within everyone's reach. The same was true for video games; you had to go to a distributor and buy the video game in physical format. Today, all of this is over, and I'll explain why in three points. Point number one: you can play all kinds of video games from a mobile device, whether it's a tablet or not, and not necessarily a high-end one. In fact, let me tell you that the mobile segment is key within the video game sector, and this last year... Mobile games have generated a staggering $86 billion in revenue, representing 50 percent of the video game industry's total. Playing video games on your smartphone isn't foolish; it's a multi-billion dollar industry. Secondly, another significant barrier to entry was cost. Playing video games used to be expensive, but now you have games at all price points, including free games, and of course, for all types of platforms. Thirdly, with a low-to-mid-range device, you can play a wide variety of video games. You don't need to invest a fortune in computer equipment to play a few rounds. And let me tell you, game streaming takes off, when cloud gaming technology is perfected, playing online will be easier than ever. You'll only need a simple internet connection. As you can see, there's nothing stopping you from playing a video game, wherever you want, with whatever equipment you have. And the million-dollar question: what technology has facilitated this revolution in the video game sector? Primarily two factors: high-quality internet connections and digital games, which in turn have given the video game sector another very important characteristic: The digitization of the video game industry, with its minimal intermediaries, has brought significant changes. As previously mentioned, it's no longer necessary to buy a physical copy; you can purchase a digital copy. This translates into greater profits for companies through cost savings in manufacturing and distribution. Furthermore, in some cases, companies distribute their own games online. Activision and Ubisoft are prime examples; these companies produce and distribute their own games, thereby increasing their profits. Eliminating intermediaries has always been a lucrative business model, and the digital format makes buying video games much easier and more convenient. Gone are the days of waiting lists and the hassle of damaged games. Buying video games directly from the manufacturer, cheaper and faster, boosts sales, a key factor when investing in video games. Another important point is that the video game industry generates revenue through various channels. It no longer relies solely on the sale of the game software itself; the sector generates revenue through other

Segment 2 (05:00 - 10:00)

very interesting means. Monthly subscriptions are a growing trend, similar to Netflix or Homebrew, where users pay a fixed amount and enjoy a wide catalog. In the world of video games, one example is Pool Arquette, which, for $499, allows you to play a very wide catalog of video games. Another example is Google Play; for nine euros a month, you have access to a wide catalog of streaming games. Another revenue stream in the world of video games is through content expansions, skins, and add-ons. In the past, you bought the video game and that was it. Nowadays, video games are dynamic and constantly changing, with updates including bug fixes and content expansions. Sometimes, content expansions or add-ons have an extra cost. In many cases, it's not mandatory for the user to buy them, but in economic terms, it allows for increased revenue from a video game, maximizing its potential. There are also alternative monetization methods with the buying and selling of skins and add-ons, all within the video game. If you want your character in the game to have a certain appearance, it can be made a reality for a fee, of course. The same happens with the appearance of some weapons, and something similar occurs with sports video games. Electronic Arts sold you the famous FIFA video game, and you also have the option of making microtransactions for player packs, which are like trading cards. A lifelong way to improve your equipment within the game is another important aspect: merchandising and franchises. The video game sector isn't limited to software sales; it also generates significant revenue through merchandising, collector's editions, and other products. For example, Mario Bros. was created in 1985 and continues to sell content both online and offline. Another example is Zelda, a franchise created in 1986, and to this day, new video games are released, and a lot of merchandise is sold. A successful franchise is an added value for a video game company. These are just a few examples; there are many more revenue streams. The video game sector is very versatile when it comes to generating income. Another very important point, especially in these difficult times, is that video games greatly facilitate socialization. Online video games, playing with friends, help simulate social experiences and allow you to experience alternative emotions. This is very useful for people with social anxiety or similar personal situations. In the current health crisis, video games offer an alternative way to socialize with friends. It's not all about video calls; you can meet up with your friends to play all kinds of video games, thus maintaining social connections. The connection and shared experiences are another important point. Video games are an escape valve for many people; you can have an alternative life within the world of video games. This business goes far beyond a simple pastime; you can build emotions, progress, and socialize in an alternative world. Therefore, video games have a psychological component that other forms of entertainment lack, and this fact is very important. In the next point, we'll talk precisely about this: traditional entertainment media and the video game sector generated $179 billion last year. The film industry generated $100 billion, and North American sports nearly $75 billion. This means that the video game sector generates more revenue than the film and sports industries in the US combined. While the health crisis has harmed film and sports, the video game sector has been boosted. A clear example is that video game streaming competes with traditional entertainment. There are people who enjoy watching good gameplay or watching their favorite streamer or YouTuber play a few matches. Also, video games are gaining more and more traction and presence as an alternative to watching a football match. You can watch a Force Night, League of Legends, or Counter- Strike competition because, well, video games aren't just played; they can also be thoroughly enjoyed as entertainment. This is a very important point to consider. The sixth and most important point relates to entertainment. It's about the synergy generated by social media and video games. The advertising and influence that streamers exert in the video game world is enormous. If a video game becomes very popular on social media, sales are boosted dramatically. In the video about alternative investments (if you haven't seen it, I recommend you do; I'll leave the link in the upper right corner), I mentioned the opportunity to invest in music copyrights because social media can make old songs popular, and the same thing happens with video games. An example is Am On Us, a video game that became popular in 2020 but was actually

Segment 3 (10:00 - 15:00)

released in 2018, two years earlier. And why? Very simple: a streamer made it popular. Another clear example is the video game Skate from Dark Souls. It's a shooter released in 2017 but became popular in... 2020, thanks to streaming platforms, with these examples I want to show that the combination of social media and video games can make many titles timeless, thus boosting the revenue of many companies. Thanks to social media, old titles can be revived. Social media helps to go viral and squeeze out the full potential of the product, a video game. Without a doubt, this is a plus, an added value for investing in this sector. Viral advertising with almost no cost is priceless. Well, these are the six main advantages when investing in the video game sector. I'll leave them on screen for a second while we do a brief review. Number one: it's a business with very few barriers to entry. Number two: it's also a business that has hardly any intermediaries. In many cases, the developers themselves sell their own video games in their online stores. Number three: multiple revenue streams, not only from the sale of video games but also from merchandising, monthly fees, etc. The video game industry is increasingly larger; it generates much more revenue than sports and film combined, and video games compete with traditional entertainment. And the sixth point is that video games and social media make a perfect pair. Now we're going to move on to the second part of the video to give you some investment ideas in the video game sector. Also, in my opinion, one of the best video games you can find is simulating trades in Bolt. All the companies we're going to see next can be found at activo financiera. com online broker. I'll leave the link in the video description where you can find a broker comparison tool, all with free real-time data, advanced charts, and most importantly, a free demo account so you can simulate your stock market trades without risking your capital. In my opinion, the most stimulating video game of all is being able to simulate stock market trades and learn how financial markets work, all completely free at activo financiera. com online broker. Okay, we'll start with the easy stuff and gradually increase the intensity, progressing through the levels. If you want to take a look at the video game sector as a whole, to see if the sector is going through a good or bad period before investing, I recommend taking a look at an index. An example is the Global Video Gaming and Sports Stocks Index. It's an index made up of the 78 most important companies in the sector, and as I said, the idea of ​​monitoring this index is to have a comprehensive overview of the video game sector: the next level involves two exchange-traded funds (ETFs). ETFs allow you to invest in the video game sector and diversify your portfolio. There are two funds that particularly catch my attention. The first is Van Eck Vector Video Gaming and Sports ETF (the symbol is EXPO). Another very important one is Global Video Game and Sports ETF ( the symbol is Giro). I'm sure you won't forget it. Both investment funds are very similar because they invest in the same sector, but they have significant differences. PF Expo invests in 25 companies, while Giro invests in 40. You would be more diversified with Giro, as Expo has Tencent in its portfolio, while Giro doesn't, or at least doesn't seem to. It's worth noting that Tencent is a very important Chinese company in the video game world, behind major titles like League of Legends and Four Knights, among others. Both funds have a lot of influence in the industry, which is perfectly normal. They are the number one manufacturer of graphics cards, a very important component for playing video games. It's also worth highlighting that both funds can be used to take the pulse of the video game sector. The price of these two, etc., allows us to see the situation of the sector. It's worth noting that these, etc., if the stocks we're going to see next are n't buy recommendations, it depends a lot on when you watch this video and especially on your own analysis. The next point is company stocks. We're going to look at developers, video game consoles, streaming services, and also components. We'll start with developers, specifically Activision Blizzard. With this company, you'd be diversified across three different businesses. Activision is a shooter company, like the Call of Duty saga, and also stabilizes with more fantastical games like Diablo 2, Warcraft, etc. On the other hand, there's Quin, which makes social games for PC and mobile. Just one name: Candy Crush. I do n't think it needs an introduction. It's worth noting that if you analyze this company's results, they're very clear. Okay, they divide them into three: Activision Blizzard and Quin, so you can see the profit each part generates. With this company, we cover a wide catalog

Segment 4 (15:00 - 20:00)

of games and themes, devices, and iconic franchises, like the Call of Duty or World of Warcraft sagas. The next company is Take-Two, companies responsible for sagas... Legendary companies like GTA have several divisions. Rockstar stands out for its open-world games, while 2K is known for games like NBA or Borderlands. The next company is Nintendo. Personally, I really like this company. It has priceless franchises like Mario Bros., Mario Kart, Zelda, and so on. Most importantly, it manages to unite different generations with its games. If you played Mario Kart in the 90s, you'll know how to play Mario Kart on the Wii or Switch. Currently, Nintendo doesn't compete on graphics; it competes on fun and gameplay, and the Nintendo Switch has been a huge success. It's worth noting that Nintendo has a significant competitive advantage. We could say it's a mix between Apple and Disney. On one hand, it needs its own consoles and systems to play games, like Apple, which creates its devices and hardware. On the other hand, it creates its own software. It also has powerful characters and fantasy worlds, all in the Disney style. These advantages make this company very worthwhile. And then there's the behemoth that is Tencent. I mentioned that Tencent is behind Force Night, and that's true. I also mentioned that Attention is behind League of Legends, and that 's also true. Tencent is a Chinese multinational that owns a large number of companies in the video game sector. Therefore, investing in Tencent is investing in many companies responsible for very successful video games. And all the companies mentioned, in many cases, don't have intermediaries when selling their video games; they are distributed through their own online stores. You know, no intermediaries, more profit. Let's look at video game consoles. On one hand, we have Microsoft, and on the other hand, we have Sony. On one hand, we have the Xbox from Microsoft and the PlayStation from Sony. Nintendo also makes video game consoles. We 've already mentioned the Xbox and the PlayStation; they are the most popular video game consoles besides Nintendo, and they are classic consoles. Next point, let's look at video game streaming, both online matches and cloud gaming. It needs to be clear: on one hand, there's Google with Stay for cloud gaming and YouTube for watching gameplay; on the other hand, there's Amazon with Amazon Luna, its new cloud gaming project. This could be a huge success, and Amazon also owns Tweets, the famous live video platform. It's worth noting that by investing in Amazon and Google, you're not just investing in video games, but also in their other business divisions. On the components side, we have Envy, which manufactures graphics cards, among other things, and it's also worth highlighting that they have a very interesting cloud gaming service called GIF for Now. On the other hand, we have Corsa, a company that manufactures hardware components and peripherals that are very important for playing with greater precision: professional keyboards, mice, mousepads, etc. It's worth noting that by investing in many of these companies, you also gain a presence in high schools, either through the sale of video games, components, or peripherals. I'll leave the companies on screen for a few seconds and ask you a direct question to answer in the comments. Question number one: Which company do you like best to invest in? Which company has the most future in your opinion? And two, the most important: I want you to tell me a video game and a video game character that made a big impact on you in your childhood or adolescence, or even currently: Mario Bros., Assassin's Creed? Santiago Arna Visca on Rainbow Six Siege. Leave your opinion in the comments section. You know I always read all your posts. In the past, video games were very expensive; you had to make a considerable financial effort to buy a new cartridge. It's striking that nowadays there are many high- quality games completely free, and when something is free, a very common phrase comes to mind. It's common when the product is free, usually you are the product. Video games themselves aren't bad; it's overuse that makes them harmful. Today's video games are full of achievements, levels, and items; they can become labyrinths that consume all your energy. Let me tell you, it's up to you to use video games responsibly and invest a large part of that valuable resource called time in prospering and achieving financial freedom. Remember that money can always be recovered, but time cannot. Someone once said that poverty is the sum of wasted hours. This has been working from home, and I'll see you in the next video. If you're not yet subscribed to the channel, I invite you to do so. According to my statistics, 70% of my audience watches my videos but is n't yet subscribed. What are you waiting for? Remember that we can stay in touch on social media, Facebook and especially

Segment 5 (20:00 - 20:00)

Instagram, where I upload new content every day. It's daily motivation to achieve financial freedom, and most importantly, remember the phrase: Don't look for a job, create one.

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