Here's Why Gamedevs Stick 3D Characters in Capsules #gamedev #godot #tutorial

Here's Why Gamedevs Stick 3D Characters in Capsules #gamedev #godot #tutorial

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in 2D it's prettyy common to use box shapes but in 3D not so much I think one reason is that if you don't rotate the box of the character it's very prone to getting stuck in wall angles like this when you have slopes it's the angles of the box that are going to collide with the slope making the character float in the air with a cylinder thanks to the round size the character is going to bump off Corners pretty well and slide against them pretty smoothly on slopes however just like with boxes the character is going to be offset and float in the air even if you make the cylinder pretty small with a capsule thanks to the round bottom the character is going to stick to slopes pretty well also when you walk off Ledges the character is going to start moving down a bit which can make the effect feel a bit more natural compared to using cylinders or boxes the shape here is really big so the character can end up floating in the air but you can narrow the capsule to avoid this

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