My game has a HUGE SECRET… #gamedev #indiegame

My game has a HUGE SECRET… #gamedev #indiegame

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Segment 1 (00:00 - 00:00)

I've been hiding something big about my game. We've been making a co-op sculpting party game called Bus Buddies. But this is my first time making a real multiplayer game, so I didn't really know what I was doing when adding in the player model we commissioned until I noticed there was a big issue. The game is in first person, but since it's multiplayer, other people need to be able to look at your whole body. Ooh. Normally, video games have different meshes and animations for first and third person, but we're a tiny game studio of two people on a tight budget, so that wasn't happening. And since you can customize your character by doodling on it, we had to use the same model. So, I sliced the character's head off and put the camera where it was supposed to be, but it still looked weird. Okay, now that's better. But you can still see the arm spawning in midair. So, I did what any game developer would do. I have no idea how to use Blender. Boom. Now, you can see the full body if you are not the player. Otherwise, you just see the arms. But, I had to figure out how to sync the animations. So, I just uh copy each armb bone like a thousand times a second, and it works. Wish this bus buddies on Steam. And that's how

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