How VFX Artists create a proper ground crack texture for games! #gamedev #vfx

How VFX Artists create a proper ground crack texture for games! #gamedev #vfx

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Segment 1 (00:00 - 01:00)

All right. So, let's make sure we leave a mark on the ground after the energy is released. We can start with an anizotropic noise. It doesn't need to be that scaled on the Y. 60 will do just fine. And we actually don't want smoothies. Let's just rotate this vertically. 90 and the rotate value because we want to connect this with a circle map. That's super useful because now if we blur this, let's increase the grid size to 1024 by 1024 and decrease the blur to around 1510. And then let's create two nodes. The slope blur and the circle up here shape the circle. Let's increase the radius. Let's make sure it's super faded. Connect this to the slope blur and the goian blur to the sigma of the slope blur. And it kind of masks everything. Now we can control how much of this we want to influence. A four will do. All right. We want to make this brighter. So let's use a colorized node. Push the right key to the center and the black key a little bit to the right. All right. Let's clip some of those blacks. If we say the black key has an alpha value of zero, we get rid of the black background. And that's essentially it.

Другие видео автора — Gabriel Aguiar Prod.

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